The Healer

The Healer, also known as The Wanderer, travels throughout time in the Hitherworld. Many say that he has visited othe planes of existence, even those beyond the Etherworld and the Netherworld. The most descriptive accounts all say that he travels in a contraption of the color Blue.

Appearance
The Healer's Appearance varies, but he always appears as a Human Male. The most common description is of a Tall, lanky man wearing either a blue or brown suit,and a duster. He speaks with an accent not recognizable by any inhabitants of the three realms.

Accounts
The Healer has been spotted at critical points in time. Some of the most notable being the death of Fenwic Haelstrom, the Discovery of Magic, and the Start of the Falonian-Vijjian War. All acounts have the Blue Contraption in common.

Tools
The healer travels with three extremely recognizable tools: The Blue Contraption, the Hypno-Plate, and the Acoustic Resonance Wand, or the ARW.

Blue Contraption:
The Blue Contraption is usually the first to be seen in times when the Healer comes. It is about the size of four men, standing in two rows of two, although those who say they have been inside the contraption (all thought to be crazy) say that it is larger on the inside. Whether this be by magic or god-like powers, the Hitherworld may never know.

Hypno-Plate
The Hypno-Plate, the least used of the Healers tools, is a small, rectangular white plate, about the size of a playing card, that shows the onlooker whatever the Healer wants them to see. This is how he infiltrates any orginization or government he wants.

ARW ( Acoustic Resonance Wand)
The Acoustic Resonance Want, or ARW, is a small wand, about 6-7 inches in length, that, when activated, produces a harmonic frequency audible to most beings and a light on the operational end. The color of this light varies from green to blue, depending on the account. The uses for the ARW seem limitless, from unlocking the most sophisticated locks to disableing magic wards and enchantments. He can take controll of any magical contraption or take enchantments off of objects. Accounts list up to 129 uses for the ARW, but admit that there are many more which could not be remembered.